Always Learning
Object-Oriented Software Construction (Book/CD-ROM)

Object-Oriented Software Construction (Book/CD-ROM)

2nd Edition

Bertrand Meyer

May 1997, Paperback with CD-ROM, 1296 pages
ISBN13: 9780136291558
ISBN10: 0136291554
  • Print pagePrint page
  • Email this pageEmail page
  • Write a reviewWrite a review
  • Share

For any software engineer, developer or programmer interested in O-O software and programming.

This long-awaited revision retains the clarity, practicality and innovations that helped the first edition sell over 75,000 copies since 1988. Now over 1200 pages with a CD ROM full of object tools, this edition is fully revised and considerably expanded, making it THE definitive reference on the most promising software development in 30 years.


62915-4

The definitive reference on the most important new technology in software!

“While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.” —James C. McKim, Jr., Hartford Graduate Center

“Compelling. Extremely well-written and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.” —Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics

“The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.” —Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming

A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development.

SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND EDITION:

  • Concurrency, distribution, client-server and the Internet.
  • Object-oriented databases, persistence, schema evolution.
  • Design by contract: how to build software that works the first time around.
  • A study of fundamental design patterns.
  • How to find the classes and many others topics of object-oriented methodology.
  • How to use inheritance well and detect misuses.
  • Abstract data types: the theory behind object technology.
  • Typing: role, issues and solutions.
  • More than 400 references to books, articles, Web pages, newsgroups; glossary of object technology.
  • And many new developments on the topics of the first edition: reusability, modularity, software quality, O-O languages, inheritance techniques, genericity, memory management, etc.

PART A: THE ISSUES.

1. Software Quality.
2. Criteria of Object Orientation.

PART B: THE ROAD TO OBJECT ORIENTATION.

3. Modularity.
4. Approaches to Reusability.
5. Towards Object Technology.
6. Abstract Data Types.

PART C: OBJECT-ORIENTED TECHNIQUES.

7. The Static Structure: Classes.
8. The Run-Time Structure: Objects.
9. Memory Management.
10. Genericity
11. Design By Contract: Building Reusable Software.
12. When the Contract is Broken: Exception Handling.
13. Supporting Mechanisms.
14. Introduction to Inheritance.
15. Multiple Inheritance.
16. Inheritance Techniques.
17. Typing.
18. Global Objects and Constraints.

PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL.

19. On Methodology.
20. Design Pattern: Multi-panel Interactive Systems.
21. Inheritance Case Study: "undo" in an Interactive System.
22. How to Find the Classes.
23. Principles of Class Design.
24. Using Inheritance Well.
25. Useful Techniques.
26. A Sense of Style.
27. Object-Oriented Analysis.
28. The Software Construction Process.
29. Teaching the Method.

PART E: ADVANCED TOPICS.

30. Concurrency, Distribution, Client-Server and the Internet.
31. Object Persistence and Databases.
32. Some O-O Techniques for Graphical Interactive Applications.

PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS.

33. O-O Programming and Ada.
34. Emulating Object Technology in non-O-O Environments.
35. Simula to Java and Beyond: Major O-O Languages and Environments.

PART G: DOING IT RIGHT.

36. An Object-Oriented Environment.
Epilogue.

PART H: APPENDICES.

Appendix A: Extracts From the Base Libraries.
Appendix B: Genericity Versus Inheritance.
Appendix C: Principles, Rules, Precepts and Definitions.
Appendix D: A Glossary of Object Technology.
Appendix E: Bibliography Index.
Bibliography.

  • topics covered include:
    • Concurrency

    • O-O Databases

    • Encapsulation

    • Persistence

    • Dynamic Binding

    • Design by Contract

    • Inheritance

    • Abstract Data Types

    • Typing

    • Client-Server

    • The Internet.

  • most comprehensive coverage of O-O technology ever (1250 pages with CD ROM) — from one of the founders.
  • an epic O-O book destined to become the source for object technology.
  • Introduces object technology gradually, comparing it to non-object-oriented approaches, and explaining the benefit of every object-oriented mechanism for software quality and productivity.
  • Uses a high-level notation (based on Eiffel) to introduce the concepts, and explains how to implement them in various environments and languages such as C++, Java, Smalltalk, Ada 95, and even non-0-0 languages such as C, FORTRAN, Pascal and Ada 83.
  • Contains an abundance of examples and several in-depth case studies.

Your opinions count

Be the first to review this product. Write your review now.