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Begin to Code with Python

Begin to Code with Python

Rob Miles

Mar 2018, Paperback, 528 pages
ISBN13: 9781509304523
ISBN10: 1509304525
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This full-color book will inspire you to start solving problems and creating programs with Python, even if you have absolutely no programming experience. It’s not just friendly and easy: it’s the first Python beginner’s guide that puts you in control of your own learning, and empowers you to build unique programs to solve problems you care about.

Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, including its “Snaps” library of pre-built operations that are easy to combine your own unique programs, Cookie Cutter templates that give you a flying start, and “Make Something Happen” projects that help you build skills by creating your own programs, not programs someone else has handed you.

Throughout, Begin to Code with Python balances playful exposition and illustration of programming fundamentals with your own creative input - and you’ll never be more than a page or two away from making something unique and personal to you. It will help you…

  • Understand the basics of coding, from simple data storage to more complex and useful programs
  • Discover how Python works using the Visual Studio environment
  • Master advanced techniques, including classes and object-based solutions design
  • Extend your code with Python’s powerful libraries
  • Build web and cloud-based applications, as well as graphical user interfaces and games
  • Test and debug your code with "What can go wrong" sections
  • Understand the social aspects of professional development, and build career-ready skills from the start

Whether you’re a total beginner or you’ve tried before, Begin to Code with Python will put the power, excitement, and creativity of programming where it belongs: in your hands!

Part 1: Coding Fundamentals
1. Getting the Tools of the Trade
2. Playing with Python: the Interactive Command Line
3. Working with Data in Python
4. Making Decisions in Python Programs
5. Repeating Actions using Loops
6. Handling Collections of Data

Part 2: Advanced Programming
7. Methods in Python
8. Structured Data
9. Creating Classes
10. Object-based Solution Design
11. Python Libraries

Part 3: Useful Python
12. Python Games with Pygame
13. Hosting Web Applications using Python
14. Putting Python in the Cloud
15. Python and Graphical User Interfaces

Helps students quickly learn Python programming, no matter what their major

  • The latest title in a new series of full-color programming books, designed from the ground up to empower today’s beginners
  • Offers a creative, hands-on approach to help students learn Python
  • Packed with "Make Something Happen" exercises to help students show off growing skills and build original code
  • Reflects deep analysis of what hasn’t worked in other beginner’s guides, and innovative thinking about how to teach programming more effectively

Rob Miles has taught computer programming for over 30 years. A Microsoft MVP for Windows Development, Rob enjoys inspiring programmers at all levels. He writes his own games, programs, and poetry, has consulted on many commercial software projects, and is the author of Begin to Code with C#.