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Starting Out with Programming Logic and Design

Starting Out with Programming Logic and Design

5th Edition

Tony Gaddis

Aug 2018, Paperback, 832 pages
ISBN13: 9780134801155
ISBN10: 0134801156
For orders to USA, Canada, Australia, New Zealand or Japan visit your local Pearson website
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For courses in problem solving and programming logic.

Making complex programming concepts accessible to every student

Starting Out with Programming Logic and Design is a language-independent introductory programming book, teaching students programming concepts and logic without assuming any previous programming experience.

Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this new edition, Gaddis focuses on current languages providing code snippet examples and complete programs for each. The text uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs.

The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.

1 Introduction to Computers and Programming

2 Input, Processing, and Output

3 Modules

4 Decision Structures and Boolean Logic

5 Repetition Structures

6 Functions

7 Input Validation

8 Arrays

9 Sorting and Searching Arrays

10 Files

11 Menu-Driven Programs

12 Text Processing

13 Recursion

14 Object-Oriented Programming

15 GUI Applications and Event-Driven Programming

Appendix A ASCII/Unicode Characters

Appendix B Flowchart Symbols

Appendix C Pseudocode Reference

Appendix D Converting Decimal Numbers to Binary

Appendix E Answers to Checkpoint Questions

Help students build an understanding of programming logic step-by-step

  • Written in a clear, friendly, and easy-to-understand manner, the text uses a language-independent, step-by-step approach to teach programming concepts and problem-solving skills.
  • Uses easy-to-understand pseudocode, flowcharts, and other tools to teach students how to design the logic of programs without the complication of language syntax.
  • Each chapter presents a multitude of program design examples. Short examples highlight specific programming topics, and more involved examples focus on problem solving.
  • Each chapter includes at least one In the Spotlight section that provides step-by-step analysis of a specific problem and demonstrates a solution to that problem.
  • New - Focus on Languages: Java, Python, and C++ sections at the end of Chapters 2—15 discusses how the chapter’s main topics are implemented in the Java, Python, and C++ programming languages.
  • New - Init() module section in Chapter 15 is a startup module in a GUI application, similar to the start method in a JavaFX application, or the Form_Load handler in a Windows Forms application.
  • New - Designing Apps for Mobile Devices section in Chapter 15 discusses some of the common issues developers face when designing apps for mobile devices.

Convey and reinforce major programming concepts

  • Offer a variety of examples, questions, and exercises:
    • Example Programs are practical, real-world examples provided in each chapter that test student knowledge of important information. Pseudocode, flowcharts, and other design tools are used in the example programs.
    • Review Questions and Exercises appear in each chapter and present a thorough and diverse set of review questions and exercises.
    • New - Motivational programming exercises have been added to several chapters.
    • Programming Exercises help solidify the student’s knowledge of the topics currently being studied and appear in each chapter.
    • Programming Challenges and Case Studies present real-world problems to be solved, and solidify students’ knowledge of topics at hand offer.
    • Debugging Exercises appear in most chapters andprovide a set of debugging exercises in which the student examines a set of pseudocode algorithms and identifies logical errors.
  • In the Spotlight, Concept Statements, Checkpoints, and Program Outputs appear throughout each chapter to reinforce students’ understanding of key chapter topics.

Provide online resources for student success

  • The following items are available at
    • VideoNotes developed specifically for this book. Icons appear throughout the text alerting the student to videos about specific topics.
    • Updated - All of the book’s Language Reference Guides have been updated.
    • Updated - Programming language companions introduce the JavaTM, Python®, Visual Basic®, and C++ programming languages, and correspond on a chapter-by-chapter basis with the textbook. Many of the pseudocode programs that appear in the textbook also appear in the companions, implemented in a specific programming language.
    • The Flowgorithm flowcharting application link is provided for the free Flowgorithm flowchartingapplication, developed by Devin Cook at Sacramento State University. The app allows students to create programs using simple flowcharts and supports the flowcharting conventions used in this textbook, as well as several other standard conventions.
    • The RAPTOR flowcharting environment link is provided for downloading. RAPTOR is a flowchart-based programming environment developed by the US Air Force Academy Department of Computer Science.

Check out the preface for a complete list of features and what's new in this edition.

Tony Gaddis is the principal author of the Starting Out With . . . series of textbooks. Tony has twenty years of experience teaching computer science courses, primarily at Haywood Community College. He is a highly acclaimed instructor who was previously selected as the North Carolina Community College “Teacher of the Year” and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out With . . . series includes introductory books covering Programming Logic and Design, C++, Java, Microsoft® Visual Basic, C#®, Python, App Inventor, and Alice, all published by Pearson.