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Starting Out with C++ from Control Structures through Objects, Global Edition

Starting Out with C++ from Control Structures through Objects, Global Edition

9th Edition

Tony Gaddis

Nov 2018, Book with access code, 1344 pages
ISBN13: 9781292222332
ISBN10: 1292222336
For orders to USA, Canada, Australia, New Zealand or Japan visit your local Pearson website
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A clear and student-friendly way to teach the fundamentals of C++

Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays, and pointers before objects and classes in Tony Gaddis’s hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).

MyLab™ Programming is not included. Students, if MyLab Programming is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab Programming should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.


MyLab Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.

1. Introduction to Computers and Programming

2. Introduction to C++

3. Expressions and Interactivity

4. Making Decisions

5. Loops and Files

6. Functions

7. Arrays and Vectors

8. Searching and Sorting Arrays

9. Pointers

10. Characters, C-Strings, and More about the string Class

11. Structured Data

12. Advanced File Operations

13. Introduction to Classes

14. More about Classes

15. Inheritance, Polymorphism, and Virtual Functions

16. Exceptions and Templates

17. The Standard Template Library

18. Linked Lists

19. Stacks and Queues

20. Recursion

21. Binary Trees

Appendix A: The ASCII Character Set

Appendix B: Operator Precedence and Associativity

Quick References

Online The following appendices are available at www.pearsonglobaleditions.com/gaddis.

Appendix C: Introduction to Flowcharting

Appendix D: Using UML in Class Design

Appendix E: Namespaces

Appendix F: Passing Command Line Arguments

Appendix G: Binary Numbers and Bitwise Operations

Appendix H: STL Algorithms

Appendix I: Multi-Source File Programs

Appendix J: Stream Member Functions for Formatting

Appendix K: Unions

Appendix L: Answers to Checkpoints

Appendix M: Answers to Odd Numbered Review Questions

Case Study 1: String Manipulation

Case Study 2: High Adventure Travel Agency–Part 1

Case Study 3: Loan Amortization

Case Study 4: Creating a String Class

Case Study 5: High Adventure Travel Agency–Part 2

Case Study 6: High Adventure Travel Agency–Part 3

Case Study 7: Intersection of Sets

Case Study 8: Sales Commission

This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States.

About the Book

Teach C++ from the fundamentals to the details

  • Written with clear, easy-to-understand language, and rich with example programs that are concise, practical, and real-world oriented.
    • The hundreds of Example Programs in the text are designed to highlight the topic currently being studied. Source code for these programs is provided so that students can run the programs themselves.
  • Students not only learn how to implement the features and constructs of C++, but why and when to use them.
  • Teaches C++ in a step-by-step fashion. Each chapter covers a major set of topics and builds knowledge as the student progresses through the book but still allows for flexibility past Chapter 7.

Features for student success

  • UPDATED! The material on the Standard Template Library (STL) has been completely rewritten and expanded into its own chapter.
  • Concept Statements, Checkpoints, Notes, and Warnings throughout the book all call out important pieces of information for the student
  • Program Output is a sample of its screen output shown after each example program. This immediately shows the student how the program should function.
  • In the Spotlight sections provides a programming problem and a detailed, step by step analysis showing the student how to solve it.
  • VideoNotes developed specifically for this book are available at www.pearsonglobaleditions.com/gaddis. Icons appear throughout the text alerting the student to videos about specific topics. Students can follow along with the author as he works through each tutorial in the videos.
  • C++ Quick Reference Guide is printed on the last two pages of Appendix C in the book to provide a quick, easy reference to the C++ language.
  • C++11 language features are introduced throughout the text with C++11 icons identifying the new features.
  • Case studies that simulate real-world applications appear in many chapters throughout the text. These case studies are designed to highlight the major topics of the chapter in which they appear.

Give students opportunities to apply programming concepts and skills

  • A thorough and diverse set of review questions, such as fill-in-the-blank and short answer, check the student’s mastery of the basic material presented in each chapter. These are followed by exercises requiring problem solving and analysis, such as the Algorithm Workbench, Predict the Output, and Find the Errors sections.
  • EXPANDED! Several new programming problems have been added throughout the book
  • Programming Challenges are designed to solidify the student’s knowledge of the topics currently being studied. Each chapter offers a pool of programming exercises. In most cases the assignments present real-world problems to be solved.
  • Group Projects are intended to be constructed by a team of students. There are several group programming projects throughout the text and emulate the way many professional programs are written and encourages team work within the classroom.
  • Software Development Project: Serendipity Booksellers is available for download from the book’s Companion Website at www.pearsonglobaleditions.com/gaddis. This is an ongoing project that instructors can optionally assign to teams of students. It systematically develops a “real-world” software package: a point-of-sale program for the fictitious Serendipity Booksellers organization. When complete, the program will act as a cash register, manage an inventory database, and produce a variety of reports.

MyLab™ Programming is not included. Students, if MyLab Programming is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab Programming should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.

  • UPDATED! User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever
  • EXPANDED! Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in MyProgrammingLab, you can create and assign programming exercises to customize your course
  • UPDATED! VideoNotes Tutorials provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Starting Out with C++: From Control Structures through Objects. Students can view the entire problem-solving process outside of the classroom–when they need help the most.
  • Interactive Practice provides first-hand programming experience in an interactive online environment.
  • Immediate feedback for incorrect answers gives students personalized feedback differentiating logical and compiler errors. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.
  • NEW! The Plagiarism Detection Tool alerts instructors of potential plagiarism issues by checking:
    • Students’ average submission rate.
    • Students’ average number of attempts until correct.
  • Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class.
  • The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.
  • Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities:
    • A dynamic roster tracks their performance and maintains a record of submissions.
    • The color-coded gradebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.