Always Learning

Advanced Search

Unreal Engine 4 for Design Visualization

Unreal Engine 4 for Design Visualization

Developing Stunning Interactive Visualizations, Animations, and Renderings

Tom Shannon

Aug 2017, Paperback, 384 pages
ISBN13: 9780134680705
ISBN10: 0134680707
Special online offer - Save 30%
Was 36.99, Now 25.89Save: 11.10
  • Print pagePrint page
  • Email this pageEmail page
  • Share

Unreal Engine was first created for gaming, but it has gone viral amongst multiple non-game communities that are blown away by its capabilities for real-time interactive visualization. However, Unreal Engine 4 (UE4) visualization for architecture, science, and engineering requires skills that most users don’t have, and is based on very different assumptions from videogaming. Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4’s immense power.

World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4’s components and technical concepts, giving you a strong foundation for all that comes next. Next, he mentors you through the entire process of building outstanding visualization content for your environment, audiences, and customers -- all with realistic, carefully documented, start-to-finish example projects.

Reflecting the questions most often asked about visualization with UE4, Shannon addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. Throughout, all content is written from the perspective of visualization users in architecture, engineering, or science, not gaming. All sample project files may be downloaded at a companion website, where you’ll also find bonus video tutorials.

Part I: Unreal Engine 4 Overview
1 Getting Started with Unreal Engine 4
2 Working with UE4
3 Content Pipeline
4 Lighting and Rendering
5 Materials
6 Blueprints
Part II: Your First UE4 Project
7 Setting Up the Project
8 Populating the World
9 Making It Interactive with Blueprints
10 Packaging and Distribution
Part III: Architectural Visualization Project
11 Project Setup
12 Data Pipeline
13 Populating the World
14 Architectural Lighting
15 Architectural Materials
16 Creating Cinematics with Sequencer
17 Preparing the Level for Interactivity
18 Intermediate Blueprints: UMG Interaction
19 Advanced Blueprints: Material Switcher
20 Final Thoughts

  • Focused, real-world guidance for creating stunning, dynamic non-game visualizations
  • Step-by-step walkthroughs help students master the UE4 tools and technologies most important for visualization
  • Includes detailed, well-documented walkthroughs of several interactive projects, with all project files available for download
  • For all visualization professionals interested in UE4, from moviemakers to doctors, architects to engineers and scientists

Tom Shannon is a UE4 expert/addict and technical artist with more than a decade of professional experience developing video games and visualizations using Unreal Engine. He is passionate about gaming and game technology as well as visualization and its importance and impact on the real world. He spends his days balancing between building the world alongside architects, engineers, and designers, and then destroying it with giant robots alongside programmers, animators, and effects artists.

Tom lives in Colorado with his beautiful and inspiring wife Serine and his amazing and humbling kids Emma and Dexter. You can find his website at