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Technology In Action Introductory

Technology In Action Introductory

13th Edition

Alan Evans, Kendall Martin, Mary Poatsy

Mar 2016, Paperback, 464 pages
ISBN13: 9780134474502
ISBN10: 0134474503
For orders to USA, Canada, Australia, New Zealand or Japan visit your local Pearson website
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For introductory courses in computer concepts, digital literacy, or computer literacy, often including instruction in Microsoft Office.

Explore, discover, and experience technology with the interactive and adaptive Technology in Action—the book that uses technology to teach technology! This book offers a learning system that pushes the envelope of what is possible in technology, and what is helpful in teaching. Although students are more comfortable with the digital environment than ever, their knowledge of the devices they use every day is still limited. The authors focus on tasks that students can accomplish with their devices, and skills they can apply immediately in the workplace, the classroom, and at home. This book fits the way students are learning today.

Note: You are purchasing a standalone product; MyITLab does not come packaged with this content. Students, if interested in purchasing this title with MyITLab, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information

1. Using Technology to Change the World
2. Looking at Computers: Understanding the Parts
3. Using the Internet: Making the Most of the Web’s Resources
4. Application Software: Programs That Let You Work and Play
5. System Software: The Operating System, Utility Programs, and File Management
6. Understanding and Assessing Hardware: Evaluating Your System
7. Networking: Connecting Computing Devices
8. Digital Devices and Media: Managing a Digital Lifestyle
9. Securing Your System: Protecting Your Digital Data and Devices

About the Book

  • The learning approach fits the way students are learning today. Instead of a history lesson on the microchip, the authors focus on tasks that students can accomplish with their devices, and skills they can apply immediately in the workplace, the classroom, and at home. Students stay engaged because the content covers material they want to learn (e.g., how to integrate devices into a home network), while teaching the material they need to learn (e.g., how networks work).
    • NEW! Learning outcomes and objectives are a more prominent part of the chapter design. These are listed in the chapter opener, throughout the text, and in the summary, so students can stay focused on what they need to learn.
  • Hands-on practice and simulations allow students to reinforce understanding. These appear in every chapter and are suitable for homework or class usage.
    • Try This hands-on projects lead students to explore a specific computing feature. Students can practice what they are learning and demonstrate proficiency with important topics. Each project is accompanied by a how-to video in MyITLab.
    • Make This! projects address the hot area of mobile app creation. Each chapter includes activities where student build programs that run on their mobile devices. Most of the chapters use App Inventor to build Android™ apps that can be installed on any Android device. Even without an Android device, students can use the emulator and start creating. By the end of the course they will have built 11 small apps. Each project includes instructions and a how-to video.
    • Solve This! projects put the concepts into action through real-world problem solving using Microsoft® Word, Access®, and Excel®. There is a grader version available for most projects in the Practice folder in MyITLab.
  • Special features provide additional information and learning opportunities throughout the text.
    • How Cool is This? timely and fun tech topics with QR codes printed in the book let students “try” technology as they learn.
    • Dig Deeper: detailed coverage of technical topics challenge more advanced students.
    • Technology in Focus: two mini-chapters that teach students key uses of technology today, including a section on Information Technology Ethics.
    • Bits and Bytes offer helpful tips about computer usage and maintenance.
    • Trends in IT: current content focuses on new and emerging technologies, computers in society, careers in computing, and ethical considerations.
    • Behind the Scenes shows in-depth coverage of additional topics that take students to the next level of understanding.
    • Try This Projects let students try what they’ve been learning in a hands-on, step-by-step activity.
  • Review and self-check resources keep learning on track.
    • Check Your Understanding Quizzes Part 1 and 2 provide a self-check, covering objectives in each part of the chapter so students can see how well they are learning the content.
  • Comprehensive End-of-Chapter Material gives students the practice they need and lets instructors assess and measure performance
    • Multiple Choice and True/False questions provide additional reinforcement and review for students.
    • Making the Transition to the Next Semester and the Workplace: Developed to give students mini- projects and assignments, this feature helps them apply computer concepts to real-world situations. (Now online)
    • Ethics Projects get students thinking about ethical issues and figuring out how to research and address them.
    • Team Time helps students explore pertinent computer issues while collaborating with their peers.
    • Chapter Parts provide easier navigation and give students a mid-point review opportunity using the Check Your Understanding section.
    • Assessment tools let instructors check that students understand the material.
      • Chapter Quiz provides a way for students to check that they have learned the material from the entire chapter.
      • Critical Thinking Questions require that students demonstrate their understanding through written answers that are manually graded.
      • Testbank Exams provide customizable, pre built, auto graded, objective-based questions covering the chapter objectives.

Also available with MyITLab

MyITLab® is an online homework, tutorial, and assessment program designed for Information Technology (IT) courses, to engage students and improve results. MyITLab for Computer Concepts provides activities for Instruction, Practice, Review, and Assessment in a fully integrated course, providing a seamless learning experience. The Integrated eText allows students to experience continuous digital learning in an interactive environment.

  • The Interactive eText provides a completely interactive digital learning experience that allows students to use technology as they learn. They don’t have to stop reading to find activities–such as Helpdesks, SoundBytes, and Replay Videos–they just click on them and immediately experience the activity.
  • Multimedia resources reinforce the concepts in the book and offer support for both classroom lectures and distance learning.
    • REDESIGNED! Helpdesks are interactive lessons based on the chapter objectives. Students are fully engaged as they play the role of a helpdesk staffer assisting customers via a live chat, decision-based simulation.
    • Sound Bytes provide an audio/visual lesson on additional topics related to the chapter, including a brief quiz at the end.
    • TechBytes Weekly is a newsfeed that keeps your course current by providing interesting and relevant news items every week. The articles come with ready-to-use discussion questions.
    • NEW! Preview Videos provide students with a quick look at what they will learn in the chapter.
    • Audio PowerPoint Presentations deliver audio versions of the PowerPoint presentations–an excellent lecture replacement option for online students.
    • PowerPoint Presentations can be used in class for lecture or assigned to students, particularly online students for instruction and review.
    • Sound Bytes provide an audio/visual lesson on additional topics related to the chapter, including a brief quiz at the end.
  • Hands-on practice and simulations allow students to reinforce understanding.
    • IT Simulations provide 12 newly revised and redesigned individual scenarios that students work through in an active learning environment.
    • NEW! Windows® 10 high-fidelity training simulations allow students to explore Windows in a safe, guided environment that provides feedback and Learning Aids (Watch and Practice) to assist them if they need help.
  • Review and self-check resources keep learning on track.
    • Replay Videos for Parts 1 and 2 of the chapter provide an objective-based review of what students should have learned. Videos have a short quiz and can be accessed from mobile devices for a quick review.
    • Adaptive Dynamic Study Modules are adaptive flashcards that provide students with a personalized review based on their strengths and weaknesses.

Alan D. Evans, M.S., CPA

Alan is currently a faculty member at Moore College of Art and Design and Montgomery County Community College, teaching a variety of computer science and business courses. He holds a BS in accounting from Rider University, an MS in information systems from Drexel University, and he is a certified public accountant. After a successful career in business, Alan finally realized that his true calling is education. He has been teaching at the college level since 2000. Alan enjoys attending technical conferences and meets regularly with faculty and administrators from other colleges to discuss curriculum development and new methods of engaging students.

Kendall E. Martin, Ph.D.

Kendall is a professor of Computer Science at Montgomery County Community College with teaching experience at both the undergraduate and graduate levels at a number of institutions, including Villanova University, DeSales University, Ursinus College, and Arcadia University. Kendall’s education includes a BS in electrical engineering from the University of Rochester and an MS and a PhD in engineering from the University of Pennsylvania. She has industrial experience in research and development environments (AT&T Bell Laboratories), as well as experience with several start-up technology firms. At Ursinus College, Kendall developed a successful faculty-training program for distance education instructors, and she makes conference presentations during the year.

Mary Anne Poatsy, MBA, CFP

Mary Anne is a senior faculty member at Montgomery County Community College, teaching various computer application and concepts courses in face-to-face and online environments. She enjoys speaking at various professional conferences about innovative classroom strategies. She holds a BA in psychology and education from Mount Holyoke College and an MBA in finance from Northwestern University’s Kellogg Graduate School of Management. Mary Anne has been in teaching since 1997, ranging from elementary and secondary education to Montgomery County Community College, Gwynedd-Mercy College, Muhlenberg College, and Bucks County Community College, as well as training in the professional environment. Before teaching, she was a vice president at Shearson Lehman Hutton in the Municipal Bond Investment Banking Department.