Always Learning

Advanced Search

Cross-Platform GUI Programming with wxWidgets

Cross-Platform GUI Programming with wxWidgets

Julian Smart, Kevin Hock, Stefan Csomor

Aug 2005, Paperback with CD-ROM, 744 pages
ISBN13: 9780131473812
ISBN10: 0131473816
This title is ordered on demand which may result in extended delivery times.
  • Print pagePrint page
  • Email this pageEmail page
  • Write a reviewWrite a review
  • Share

"This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it."

–Mitch Kapor, founder of Lotus Software and the Open Source Applications Foundation

  • Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, Unix, Mac OS X, and even Pocket PC

  • Master wxWidgets from start to finish–even if you've never built GUI applications before

  • Leverage advanced wxWidgets capabilities: networking, multithreading, streaming, and more

  • CD-ROM: library of development tools, source code, and sample applications

  • Foreword by Mitch Kapor, founder, Lotus Development and Open Source Application Foundation

wxWidgets is an easy-to-use, open source C++ API for writing GUI applications that run on Windows, Linux, Unix, Mac OS X, and even Pocket PC–supporting each platform's native look and feel with virtually no additional coding. Now, its creator and two leading developers teach you all you need to know to write robust cross-platform software with wxWidgets. This book covers everything from dialog boxes to drag-and-drop, from networking to multithreading. It includes all the tools and code you need to get great results, fast. From AMD to AOL, Lockheed Martin to Xerox, world-class developers are using wxWidgets to save money, increase efficiency, and reach new markets. With this book, you can, too.

  • wxWidgets quickstart: event/input handling, window layouts, drawing, printing, dialogs, and more

  • Working with window classes, from simple to advanced

  • Memory management, debugging, error checking, internationalization, and other advanced topics

  • Includes extensive code samples for Windows, Linux (GTK+), and Mac OS X

About the CD-ROM

The CD-ROM contains all of the source code from the book; wxWidgets distributions for Windows, Linux, Unix, Mac OS X, and other platforms; the wxWidgets reference guide; and development tools including the OpenWatcom C++ compiler, the poEdit translation helper, and the DialogBlocks user interface builder.


© Copyright Pearson Education. All rights reserved.

"This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it."

—Mitch Kapor, founder of Lotus Software and the Open Source Applications Foundation

  • Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, Unix, Mac OS X, and even Pocket PC

  • Master wxWidgets from start to finish—even if you've never built GUI applications before

  • Leverage advanced wxWidgets capabilities: networking, multithreading, streaming, and more

  • CD-ROM: library of development tools, source code, and sample applications

  • Foreword by Mitch Kapor, founder, Lotus Development and Open Source Application Foundation

wxWidgets is an easy-to-use, open source C++ API for writing GUI applications that run on Windows, Linux, Unix, Mac OS X, and even Pocket PC—supporting each platform's native look and feel with virtually no additional coding. Now, its creator and two leading developers teach you all you need to know to write robust cross-platform software with wxWidgets. This book covers everything from dialog boxes to drag-and-drop, from networking to multithreading. It includes all the tools and code you need to get great results, fast. From AMD to AOL, Lockheed Martin to Xerox, world-class developers are using wxWidgets to save money, increase efficiency, and reach new markets. With this book, you can, too.

  • wxWidgets quickstart: event/input handling, window layouts, drawing, printing, dialogs, and more

  • Working with window classes, from simple to advanced

  • Memory management, debugging, error checking, internationalization, and other advanced topics

  • Includes extensive code samples for Windows, Linux (GTK+), and Mac OS X

About the CD-ROM

The CD-ROM contains all of the source code from the book; wxWidgets distributions for Windows, Linux, Unix, Mac OS X, and other platforms; the wxWidgets reference guide; and development tools including the OpenWatcom C++ compiler, the poEdit translation helper, and the DialogBlocks user interface builder.


© Copyright Pearson Education. All rights reserved.

Foreword by Mitch Kapor.

Preface.

Acknowledgments.

About the Authors.

1. Introduction.

What Is wxWidgets?

Why Use wxWidgets?

A Brief History of wxWidgets

The wxWidgets Community

wxWidgets and Object-Oriented Programming

License Considerations

The wxWidgets Architecture

wxMSW

wxGTK

wxX11

wxMotif

wxMac

wxCocoa

wxWinCE

wxPalmOS

wxOS2

wxMGL

Internal Organization

Summary

2. Getting Started.

A Small wxWidgets Sample

The Application Class

The Frame Class

The Event Handlers

The Frame Constructor

The Whole Program

Compiling and Running the Program

Program Flow

Summary

3. Event Handling.

Event-Driven Programming

Event Tables and Handlers

Skipping Events

Pluggable Event Handlers

Dynamic Event Handlers

Window Identifiers

Defining Custom Events

Summary

4. Window Basics.

Anatomy of a Window

The Concept of a Window

Client and Non-Client Areas

Scrollbars

Caret and Cursor

Top-Level Windows

Coordinate System

Painting

Color and Font

Window Variant

Sizing

Input

Idle Time Processing and UI Updates

Window Creation and Deletion

Window Styles

A Quick Guide to the Window Classes

Base Window Classes

Top-Level Windows

Container Windows

Non-Static Controls

Static Controls

Menus

Control Bars

Base Window Classes

wxWindow

wxControl

Top-Level Windows

wxFrame

wxMDIParentFrame

wxMDIChildFrame

wxDialog

wxPopupWindow

Container Windows

wxPanel

wxNotebook

wxScrolledWindow

wxSplitterWindow

Non-Static Controls

wxButton

wxButton Labels

wxBitmapButton

wxChoice

wxComboBox

wxCheckBox

wxListBox and wxCheckListBox

wxRadioBox

wxRadioButton

wxScrollBar

wxSpinButton

wxSpinCtrl

wxSlider

wxTextCtrl

wxToggleButton

Static Controls

wxGauge

wxStaticText

wxStaticBitmap

wxStaticLine

wxStaticBox

Menus

wxMenu

Control Bars

wxMenuBar

wxToolBar

wxStatusBar

Summary

5. Drawing and Printing.

Understanding Device Contexts

Available Device Contexts

Drawing on Windows with wxClientDC

Erasing Window Backgrounds

Drawing on Windows with wxPaintDC

Drawing on Bitmaps with wxMemoryDC

Creating Metafiles with wxMetafileDC

Accessing the Screen with wxScreenDC

Printing with wxPrinterDC and wxPostScriptDC

Drawing Tools

wxColour

wxPen

wxBrush

wxFont

wxPalette

Device Context Drawing Functions

Drawing Text

Drawing Lines and Shapes

Drawing Splines

Drawing Bitmaps

Filling Arbitrary Areas

Logical Functions

Using the Printing Framework

More on wxPrintout

Scaling for Printing and Previewing

Printing under Unix with GTK+

3D Graphics with wxGLCanvas

Summary

6. Handling Input.

Mouse Input

Handling Button and Motion Events

Handling Mouse Wheel Events

Handling Keyboard Events

An Example Character Event Handler

Key Code Translation

Modifier Key Variations

Accelerators

Handling Joystick Events

wxJoystick Events

wxJoystickEvent Member Functions

wxJoystick Member Functions

Summary

7. Window Layout Using Sizers.

Layout Basics

Sizers

Common Features of Sizers

Programming with Sizers

Programming with wxBoxSizer

Programming with wxStaticBoxSizer

Programming with wxGridSizer

Programming with wxFlexGridSizer

Programming with wxGridBagSizer

Further Layout Issues

Dialog Units

Platform-Adaptive Layouts

Dynamic Layouts

Summary

8. Using Standard Dialogs.

Informative Dialogs

wxMessageDialog

wxProgressDialog

wxProgressDialog Example

wxBusyInfo

wxShowTip

File and Directory Dialogs

wxFileDialog

wxDirDialog

Choice and Selection Dialogs

wxColourDialog

wxFontDialog

wxSingleChoiceDialog

wxMultiChoiceDialog

Entry Dialogs

wxNumberEntryDialog

wxTextEntryDialog and wxPasswordEntryDialog

wxFindReplaceDialog

Printing Dialogs

wxPageSetupDialog

wxPrintDialog

Summary

9. Writing Custom Dialogs.

Steps in Creating a Custom Dialog

An Example: PersonalRecordDialog

Deriving a New Class

Designing Data Storage

Coding the Controls and Layout

Data Transfer and Validation

Handling Events

Handling UI Updates

Adding Help

The Complete Class

Invoking the Dialog

Adapting Dialogs for Small Devices

Further Considerations in Dialog Design

Keyboard Navigation

Data and UI Separation

Layout

Aesthetics

Alternatives to Dialogs

Using wxWidgets Resource Files

Loading Resources

Using Binary and Embedded Resource Files

Translating Resources

The XRC Format

Writing Resource Handlers

Foreign Controls

Summary

10. Programming with Images.

Image Classes in wxWidgets

Programming with wxBitmap

Creating a wxBitmap

Setting a wxMask

The XPM Format

Drawing with Bitmaps

Packaging Bitmap Resources

Programming with wxIcon

Creating a wxIcon

Using wxIcon

Associating an Icon with an Application

Programming with wxCursor

Creating a wxCursor

Using wxCursor

Using wxSetCursorEvent

Programming with wxImage

Loading and Saving Images

Transparency

Transformations

Color Reduction

Manipulating wxImage Data Directly

Image Lists and Icon Bundles

Customizing Art in wxWidgets

Summary

11. Clipboard and Drag and Drop.

Data Objects

Data Source Duties

Data Target Duties

Using the Clipboard

Implementing Drag and Drop

Implementing a Drag Source

Implementing a Drop Target

Using Standard Drop Targets

Creating a Custom Drop Target

More on wxDataObject

Drag and Drop Helpers in wxWidgets

Summary

12. Advanced Window Classes.

wxTreeCtrl

wxTreeCtrl Styles

wxTreeCtrl Events

wxTreeCtrl Member Functions

wxListCtrl

wxListCtrl Styles

wxListCtrl Events

wxListItem

wxListCtrl Member Functions

Using wxListCtrl

Virtual List Controls

wxWizard

wxWizard Events

wxWizard Member Functions

wxWizard Example

wxHtmlWindow

wxHtmlWindow Styles

wxHtmlWindow Member Functions

Embedding Windows in HTML Pages

HTML Printing

wxGrid

The wxGrid System of Classes

wxGrid Events

wxGrid Member Functions

wxTaskBarIcon

wxTaskBarIcon Events

wxTaskBarIcon Member Functions

Writing Your Own Controls

The Custom Control Declaration

Adding DoGetBestSize

Defining a New Event Class

Displaying Information on the Control

Handling Input

Defining Default Event Handlers

Implementing Validators

Implementing Resource Handlers

Determining Control Appearance

A More Complex Example: wxThumbnailCtrl

Summary

13. Data Structure Classes.

Why Not STL?

Strings

Using wxString

wxString, Characters, and String Literals

Basic wxString to C Pointer Conversions

Standard C String Functions

Converting to and from Numbers

wxStringTokenizer

wxRegEx

wxArray

Array Types

wxArrayString

Array Construction, Destruction, and Memory Management

Array Sample Code

wxList and wxNode

wxHashMap

Storing and Processing Dates and Times

wxDateTime

wxDateTime Constructors and Modifiers

wxDateTime Accessors

Getting the Current Time

Parsing and Formatting Dates

Date Comparisons

Date Arithmetic

Helper Data Structures

wxObject

wxLongLong

wxPoint and wxRealPoint

wxRect

wxRegion

wxSize

wxVariant

Summary

14. Files and Streams.

File Classes and Functions

wxFile and wxFFile

wxTextFile

wxTempFile

wxDir

wxFileName

File Functions

Stream Classes

File Streams

Memory and String Streams

Reading and Writing Data Types

Socket Streams

Filter Streams

Zip Streams

Virtual File Systems

Summary

15. Memory Management, Debugging, and Error Checking.

Memory Management Basics

Creating and Deleting Window Objects

Creating and Copying Drawing Objects

Initializing Your Application Object

Cleaning Up Your Application

Detecting Memory Leaks and Other Errors

Facilities for Defensive Programming

Error Reporting

wxMessageOutput Versus wxLog

Providing Run-Time Type Information

Using wxModule

Loading Dynamic Libraries

Exception Handling

Debugging Tips

Debugging X11 Errors

Simplify the Problem

Debugging a Release Build

Summary

16. Writing International Applications.

Introduction to Internationalization

Providing Translations

poEdit

Step-by-Step Guide to Using Message Catalogs

Using wxLocale

Character Encodings and Unicode

Converting Data

wxEncodingConverter

wxCSConv (wxMBConv)

Converting Outside of a Temporary Buffer

Help Files

Numbers and Dates

Other Media

A Simple Sample

Summary

17. Writing Multithreaded Applications.

When to Use Threads, and When Not To

Using wxThread

Creation

Specifying Stack Size

Specifying Priority

Starting the Thread

How to Pause a Thread or Wait for an External Condition

Termination

Synchronization Objects

wxMutex

Deadlocks

wxCriticalSection

wxCondition

wxSemaphore

The wxWidgets Thread Sample

Alternatives to Multithreading

Using wxTimer

Idle Time Processing

Yielding

Summary

18. Programming with wxSocket.

Socket Classes and Functionality Overview

Introduction to Sockets and Basic Socket Processing

The Client

The Server

Connecting to a Server

Socket Events

Socket Status and Error Notifications

Sending and Receiving Socket Data

Creating a Server

Socket Event Recap

Socket Flags

Blocking and Non-Blocking Sockets in wxWidgets

How Flags Affect Socket Behavior

Using wxSocket as a Standard Socket

Using Socket Streams

File Sending Thread

File Receiving Thread

Alternatives to wxSocket

Summary

19. Working with Documents and Views.

Document/View Basics

Step 1: Choose an Interface Style

Step 2: Create and Use Frame Classes

Step 3: Define Your Document and View Classes

Step 4: Define Your Window Classes

Step 5: Use wxDocManager and wxDocTemplate

Other Document/View Capabilities

Standard Identifiers

Printing and Previewing

File History

Explicit Document Creation

Strategies for Implementing Undo/Redo

Summary

20. Perfecting Your Application.

Single Instance or Multiple Instances?

Modifying Event Handling

Reducing Flicker

Implementing Online Help

Using a Help Controller

Extended wxWidgets HTML Help

Authoring Help

Other Ways to Provide Help

Context-Sensitive Help and Tooltips

Menu Help

Parsing the Command Line

Storing Application Resources

Reducing the Number of Data Files

Finding the Application Path

Invoking Other Applications

Running an Application

Launching Documents

Redirecting Process Input and Output

Managing Application Settings

Storing Settings

Editing Settings

Application Installation

Installation on Windows

Installation on Linux

Installation on Mac OS X

Following UI Design Guidelines

Standard Buttons

Menus

Icons

Fonts and Colors

Application Termination Behavior

Further Reading

Summary

Appendix A. Installing wxWidgets.

Appendix B. Building Your Own wxWidgets Applications.

Appendix C. Creating Applications with DialogBlocks.

Appendix D. Other Features in wxWidgets.

Appendix E. Third-Party Tools for wxWidgets.

Appendix F. wxWidgets Application Showcase.

Appendix G. Using the CD-ROM.

Appendix H. How wxWidgets Processes Events.

Appendix I. Event Classes and Macros.

Appendix J. Code Listings.

Appendix K. Porting from MFC.

Glossary.

Index.

The authoritative guide to developing cross-platform C++ GUI applications using the hot wxWidgets toolkit -- from its creator!

° As Mac OS X and Linux gain share, wxWidgets is emerging as the best crossplatform

GUI toolkit.

° Better than MFC - the creator of wxWidgets shows readers how to build C++

applications that support Windows, Linux and Mac OS X - prior GUI programming

experience is not required.

° Foreword from Mitch Kapor (founder of Lotus Development, OSAF). Incredible

support from wxWidgets community!

Julian Smart has degrees from the University of St. Andrews and the University of Dundee. After working on model-based reasoning at the Scottish Crop Research Institute, he moved to the Artificial Intelligence Applications Institute at the University of Edinburgh, where he founded the wxWidgets project in 1992. Since starting Anthemion Software in 1996, Julian has been helping other companies deploy wxWidgets, and he sells tools for programmers, including DialogBlocks and HelpBlocks. He has worked as a consultant for various companies including Borland and was a member of Red Hat's eCos team, writing GUI tools to support the embedded operating system. In 2004, Julian and his wife Harriet launched a consumer product for fiction writers called Writer's Café, written with wxWidgets. Julian and Harriet live in Edinburgh with their daughter Toni.

Kevin Hock has degrees from Miami University (Oxford, Ohio) in Computer Science and Accounting and has taught courses at Miami in both Java and client-server systems. In 2002, he started work on an instant messaging system and founded BitWise Communications, LLC, in 2003, offering both professional and personal instant messaging. During the course of developing BitWise using wxWidgets, Kevin became a wxWidgets developer and has provided enhancements to all platforms. Kevin lives in Oxford, Ohio.

Stefan Csomor is director and owner of Advanced Concepts AG, a company that specializes in cross-platform development and consulting. In addition to being a qualified medical doctor, he has more than 15 years of experience in object-oriented programming and has been writing software for 25 years. Stefan is the main author of the Mac OS port of wxWidgets.


© Copyright Pearson Education. All rights reserved.

Your opinions count

Be the first to review this product. Write your review now.